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Fluid Simulation for Computer Graphics

Fluid Simulation for Computer Graphics by Robert Bridson
Price: $59.00
Availability: In stock.

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Summary

Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

Details

ISBN: 978-1-56881-326-4
Year: 2008
Format: Hardcover
Pages: 246
Web Site:
http://www.cs.ubc.ca/~rbridson/fluidbook

Reviews

The Bookwatch

December 2008

“College-level courses strong in fluid simulation will find this a key reference for practitioners in this field, offering tips on the math of simulations, advanced techniques in the field, and implementation of ID and other models. From using particles to track secondary fields to identifying boundary conditions, it’s a technical resource suitable for college-level computer and science libraries alike.”


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