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News & Reviews

Math DL - Math in the News (External Link)

Crocheting Adventures with Hyperbolic Planes

March 2010

Crocheting Adventures with Hyperbolic Planes by Daina Taimina is one of six finalists for Britain’s Diagram Prize for Oddest Title of the Year. Vote Here!

(scroll down to find the poll on the left)


Poets marry math (External Link)

The Shape of Content

March 2010

It is often said that the divide between poetry and mathematics lies in the disjunct between the rational and the romantic. On Feb. 25, these two disparities came together during the launch of The Shape of Content, a book comprised of drama, short fiction, critical essays and poetry that are all, in some way, relevant to science and mathematics.


Tom Sloper, Game Production & Design Consultancy

On the Way to Fun

March 2010

“I love the ’6-11 Framework’. It’s a brilliant analysis. Wish I’d thought of it. Emotion is essential to establishing a deep connection with games. So many games lack it, and this book shows the way. The analyses of retro and indie games, and how they invoke emotion through instincts, are insightful and well thought out.”


Cool Science Books Blog (External Link)

Crocheting Adventures with Hyperbolic Planes

February 2010

This book takes the simple but highly imaginative step of trying to show Einstein’s fourth dimension by writing it into a knitting pattern. The results are extraordinarily beautiful, closely resembling coral reefs. It’s a great coffee table book and conversation starter …


Eric Haines, co-author of Real-Time Rendering

GPU Pro

February 2010

“Any professional programmer in the field will find something of interest in this volume. I’m thrilled to see that this collection is in color-it’s about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn’t go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.”


Dik Daso, Smithsonian Institution, National Air and Space Museum

Bright Boys

February 2010

Bright Boys cuts right to the heart of how complex technologic systems are conceived, incubated, and grown across generations. Tom’s clever writing style draws a reader into the story and the remarkable depth and breadth of his research holds the reader firm, often enthralled, throughout. This is a remarkable case study of the birth and development of a technological system that indispensably beats as the heart of the economy, communications, transportation, and culture- circulating life’s blood of information around the globe in the blink of an eye.”


Paul E. Ceruzzi Smithsonian Institution, National Air and Space Museum

Bright Boys

February 2010

“A fascinating story of how it felt to be present at the creation of the Information Age, at a time when, as the author says, there was less than a megabyte of computer memory on the whole planet.”


Wes Clark, designer of the TX-0 and TX-2 computers

Bright Boys

February 2010

“Astonishingly rich and broad recapturing of the subject period. Marvelous and exciting writing!”


—Chris DeLeon, Independent Videogame Developer, Instructor, and Researcher; Systems and Level Designer for Boom Blox on Wii

Level Design

February 2010

“Finally! A book on level design comprehensive and relevant enough that I can recommend it to professional colleagues and students alike. The industry has needed a book like this for years. Kremers leaves no stone unturned, touching upon the relationship between level design and the game’s lighting, audio, story, artificial intelligence, mechanics, puzzles … It’s a truly grand task to take in the domain of ‘level design’ and try to wrap it up into a book of manageable length. Kremers has succeeded in doing so, unafraid to mix in the relevant considerations of game design, art, and psychology where applicable.”


American Mathematical Monthly (PDF)

The Shape of Content

January 2010

“No one reading this book can fail to be impressed by the depth of interpenetration between the mathematical and the worldly, and how permeable the boundaries between them can be. … With 37 different pieces by 21 authors, The Shape of Content is a testament to the dazzling diversity of artistic possibilities around the common theme of mathematics.”


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