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Real-Time Rendering, Third Edition by Tomas Akenine-Möller, Eric Haines, Naty Hoffman Format: Hardcover Price: $89.00 |
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Science for the Curious Photographer: An Introduction to the Science of Photography by Charles S. Johnson, Jr. Format: Paperback Price: $44.95 |
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Origami Polyhedra Design by John Montroll Format: Paperback Price: $29.95 |
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The Game Programmer’s Guide to Torque: Under the Hood of the Torque Game Engine by Edward F. Maurina III Format: Paperback Price: $64.00 |
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The Computer as Crucible: An Introduction to Experimental Mathematics by Jonathan M. Borwein, Keith Devlin Format: Paperback Price: $29.95 |
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Data Visualization: Principles and Practice by Alexandru Telea Format: Hardcover Price: $69.00 |
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Writing for Video Game Genres: From FPS to RPG by Wendy Despain (Editor) Format: Paperback Price: $49.00 |
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generatingfunctionology: Third Edition by Herbert S. Wilf Format: Hardcover Price: $47.50 |
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Fundamentals of Computer Graphics, Second Edition by Peter Shirley, Michael Ashikhmin, Michael Gleicher, Steve Marschner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen Format: Hardcover Price: $94.00 |
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The World According to Wavelets: “The Story of a Mathematical Technique in the Making, Second Edition” by Barbara Burke Hubbard Format: Hardcover Price: $59.00 |
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